Tuesday 17 January 2012

Production Timeline and Planning

This is my general Modelling Planner for my modelling project. I have broken the Modelling sections up into the pipeline that modellers usually use. I have started with the actual modelling itself, this is the basic polygon modelling section of the pipeline. I allowed myself four weeks ( with a week contingency) in order to get this completed. Modelling can be a very lengthy process and allowing myself a long amount of time to add the detail I want is nessessary.

Texturing is the next part of my planning section. I have allowed myself the same amount of time as my modelling process because texturing can be as time consuming as modelling itself. This is because UVW unwrapping is very time consuming because you need to get all the texturing fitting the models perfectly and adding the normal maps to add the detail will be a lenthy process.

After Texturing I will need to light the model itself, and effective lighting can make or break a model, this means that I have set myself a week to light everything ( plus a weeks contingency) this is because it will not take as long as modelling or texturing but is still important to allocate a whole week to doing.

Environmental Effects will be next and this is is adding effects into the scene , such as particle effects. This can be anything from dirt dropping down from a ceiling to smoke effects from a fireplace. I have allocated a week to develop this. These add a lot to the detail of the game assets themselves so it is important I have some time set aside to complete these.

Rendering is next, and this will be a lengthy process. First I will need to find the right settings to render it detailed yet quickly. No matter how quick I will try to make it, it will still take a long time to render if I want the model to be detailed, so I have allocated two weeks to do this section (with a weeks contingency).


Now I need to plan out exactly what I will need to do my 3D Modelling. For example I will need to know what techniques I will need, such as how to create fog and realistic water effects within 3DS Max. This will help with my modelling and will speed up the time I spend modelling and this mean I can get more done before I hit my deadline.

First of all I will look at techniques that will help me with my modelling for my props and vehicle's such as different ways of modelling, like extrution modelling or box modelling for example.

http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/3d_cg_vfx_autodesk_3dsmax_modeling_rendering_toy_car_wooden_vray/ - This is for extrution modelling. This is a technique that I will not use all of the time, but can speed up making single objects such as a glass or some piping.

http://www.3dtotal.com/index_tutorial_detailed.php?catDisplay=1&id=1309 - This is a tutorial used to create a sword in 3DS Max. I can refer to this when I need to create probs and objects.

http://www.youtube.com/watch?v=BMZ9-NsAe3Q&feature=related - This will be useful because a lot of my environment is indoors, and effective lighting can make or break a model.

http://www.youtube.com/watch?v=PWfZjVK-9xQ&feature=related - This will be used to create glows within my enviroment or probs. This will create more realism in my models.

http://www.youtube.com/watch?v=VWoB2g6dMN0 - This is for my exteriour part of my level, and this will make the level look better from the windows that the player can look out of.