This is a simple crate that I have created within 3ds max, it was simple to make, and is super low poly. It was created using the cut, extrusion and connect tools.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipv9uOXzoSkpfOtKtJMAHvuK6dzvfkC39gSdaSxhVut5DAYws5ooGr9SPbiEaiJY6mEruDtNIEQGZdUGnzHCyR5A4njhOCeGttnzsULoo5V4kOEZe0UPFHC1IycZJ3xq3M48IQ06QVSAQ/s1600/2.png)
This simple net was created using the line tool. I created one line with 10 vertices's , then I made an array and copied it across to make a 10x10 grid. Then I selected the corner vertex with soft selection turned on and moved the vertex's around to create the net line affect.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvIWKqoz5UNiIi9UG48F7GRuAeE1clc9Mdc6uEgAN_ESMxaMetRGDQMvDQ-jUagDkyY8JJNQjh8uD_CzIDqGKeee4hOMRrqYnRdG5h__7oXmmV3CvcNKQLVizUsS4fZLv_3V5SgivyEO4/s1600/3.png)
This is a barrel that I made which will be located all around my house. This was a simple cylinder and then selected the middle vertex's and scaled them out, then I put a simple wood texture of it, then selected middle polygons and put a metal texture on it.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNEzsJQUluHttW3dxlkezXuJztnllGJxHTpgG1I4BvOW3be3U3R8OxcW9xx2ArHwIdsgFTcOSTcgbiwGzH-4H_9H3smF90m9MOaU_KkhhFvX27Cc0bYd1ayVdadUaoSccz8D-R4l1_-7U/s320/4.png)
These pipes were created using cylinder, and then I selected the end polygon and hit "Hinge from edge" and then selected the edge that was vertical, so it would hinge a straight 90 degree's.
This lantern will be featured throughout my house because it will provide the light source. It was created using box modelling, and I started using a cylinder and extruding and insetting it until I made the bottom holder, then I used another cylinder to created the glass area, and then used the line tool to create the handle, and then effect in the middle of the lantern. This is a simple model only consisting of a hundred or so polygons.
Annotations to come
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIzoODlQDcqHf7bLm8p7XK7UFcZm19S5-GuVPiLykJV5H5EZQ8BL7gOTx4EPAf_KLsLAGNbm8cZXIAN2Yh6izbKQhzkdQojLx0zeH-mgOZiOC63cSJ1xaS32v7LK6bvHu91QTZHqyf8Lc/s1600/7.png)
This is the wireframe model of the lantern that I have created, this is so you can see the polygons.
This is a door I have created for my map, I made this using box, cylinders and a sphere for the handle. The planks were made seperately and then linked together, then I made the metal bindings with bolts in, this was to give the door some more detail, because it looked a little plain and odd because it didnt look like it would stay together.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcXZN4mcLjRfPBZcY-E8sVspiCLWv0A1zWceKV9-sITXUX3BQbvV4iYlMpmIJHK3EP3tORdhDzpQrVq5iqZN7b9ribnOiE78sdig1JYXQgSi2pX-WWO1VIehHAa05ngjSK3q3yR0e0ej8/s1600/8.png)
This picture frame was very simple to make, but looks very effective, it was bascially a box with one of the faces inset, and then extruded inwards slightly, and then put a wood texture on the entire model, then selcted the main face and inputted this picture , because it fits in with the era that I wanted.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEw9in6GsP8hDstEsd9v9bzXnGKFvw5LU49RhSI4nVVmBe98kOQ8klVP1sNhK5Feo3nopIiWzuS8lIeTJ_m0LTWkuod5t0Bpu1dxed7tLbdjWc5OetffPWS4bM_tAZYTlpkwnsPnYzVu0/s1600/9.png)
Here is a simple dinning room chair that I have created using the box modelling process, it was easily created using the extrusion and inset tools. I then textured the model using the basic "UV Map" tool which allowed me to position the textures where I wanted them, and fix any unwanted stretching.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidc1m3gCaGFehV9ykghiqTbubpyBDldrlqLcFJ0sdSjSO2mMb2SNXWtW7gvs435E4zFomkTe0f69QnADJW_A0tEfhT9R8NIwPHz9rYV5SPk3zTU_T3tTk4n-AaAe_h_LMUtLgvVrSJ5LA/s1600/10.png)
This is the wire frame model of the chair.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifgaRFubKKSJIbCHgzgCBehSxyS9agwik134i-YVoXRZiS61xbfGO5PCpFJd7wHBLudT8TktvBpE_wnCnZFdzeRMS4Qsg8RVoNdqhVrE1ROFR_43wHNHezijvcMrCdbseCierKFNCMqrc/s1600/11.png)
The bed is a little more complex because I wanted to make it fairly detailed, yet still keep it within a smaller polygon count. I created the beds frame first, which allowed me to get the basic shape of the whole object, I used basic primitives to shape the bed frame and then created slats to complete the bed. I then wanted to make it a little more interesting which is why I decided to destroy it a little bit, I created the mattress and then used the soft selection tool to drag it down. this made it look like it had been ruined which is the look I was going for.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgY2aJ3YnnJBIoUk2sw7ScSy5p9enjsNEqSOjBfW4k63fQyhCJhCQ8PiUQGCkJXiI5RDrmj4LST1-x4eOv3g5mCcCmEyGg63CKku2Bq7LVuQB9tnnco1hzo1V6rLkYV94I4ePf5g5d1nds/s1600/12.png)
Here is the wire frame model to show how complex the polygons are, yet its still within a basic polygon count for the model.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWifJoyzQ9DaslJCWw7pdhxM_jdRWEopMelKjeK2UqTyfGZFOFbsKTmz0eYEgUg4AgTgdhdW4IGzI3HFRf80PMNyNAIf4YXYCqaTUTW3bnWd3ntHvdbznJcsn0P9ko0MbrTKZLhZoEFZ4/s1600/13.png)
Here is a bed side table that I modelled, I wanted to make it a little different than the usual box with legs that you might see. So I decided to open the front draw and add the little chains that make it swing open, this added to the poly count a little but I think it was worth it.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVRXnUICJ6iimeXcGU8DSiy6OEon3C6miV_62yAnQtJq7nKKJl3U1bTr3DZTFeyrOPrfFpW0QvjvOL4M3AiSAb62Vl6mMdiAgoIkz1wDKJxyLJgP_ZWiT27llGmm38_NGSJcn9_QtHkUQ/s1600/14.png)
Here is the wire frame model of the bedside table.
this is a sink that I created in 3ds max, I wanted to make it look smooth and then I can texture it later on and make it look dirty and old. I used a mesh smooth on this to make it seem more like a sink but this did up the poly count a little bit.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLiGvXi3OAgxpWc6hlLsK0aG4kdHeKv0DWx5Z4LHSF6eApk6zNwps8IJotTlNY-GXTaNQvkCS1aPMdhKICR231_qh-16mBcQIUBPzu-VemGmy1SyFo3v9T02YcASE_XsN28TjR3CXgzrg/s1600/16.png)
As you can see from the wire frame model, the poly count is high but i will try to reduce these when I texture it.
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